Games (0 - 30 of 46,025)

THANK YOU for the successful launch with HUNDREDS of PLAYS in less than 2 days! - Play in Browser!

THANK YOU for the successful launch with HUNDREDS of PLAYS in less than 2 days! - Play in Browser!

The Penjikent Creature

We are thrilled that our short horror experience "The Penjikent Creature" has garnered so much interest, all thanks to you...

Stardust Rain - New Trailer Inbound

Stardust Rain - New Trailer Inbound

Stardust Rain

Soon-to-come is Chapter Two of Stardust Rain! Stay tuned!

Our first Dev Log

Our first Dev Log

Roswell's Journey

Introduces what the teams have been working on for this game.

Destruction / Physics

Destruction / Physics

Beneath Game

Hello all! Today we will discuss combat and destruction. The goal is to elevate the combat experience as realistically as possible...

 V. 2.2.0 - The “More Upgrades” Update

V. 2.2.0 - The “More Upgrades” Update

Just Keep Running

Upgrades, dyslexia-friendly fonts and small yet cool add-ons: these are what it's all about!

Carted into town

Carted into town

Mercatorio

Mercatorio seeks to organically develop realistic human landscapes through deep simulation. Medieval towns were...

What's up? Long time no see!

What's up? Long time no see!

House Hopper

House Hopper is still under development, but I promise I am making strides forward! As more features and level art for House are implemented...

I wish I organized myself like this before...!

I wish I organized myself like this before...!

Yurei

On January I defined a new way of organizing. It revolves around milestones, goals and tasks.

Developement sunday!

Developement sunday!

Obitus

Each Sunday we will update you on our progress on Obitus! In our inaugural post we'd like to provide an introduction into this game and where it currently stands...

CrabbleUp v0.9 - new languages, new terrains, many bugfixes

CrabbleUp v0.9 - new languages, new terrains, many bugfixes

CrabbleUp

CrabbleUp v0.9 has just arrived on IndieDB with this latest version bringing four additional supported languages and three mechanics, in addition to bugfixes for many glitches and fixes.

 0.896 is live

0.896 is live

Atmocity

Field work included installing new blocks and providing some added redundancies for recently fixed problems.

New map for the demo, more skills, better camera controls - Knightborn Devlog 4

New map for the demo, more skills, better camera controls - Knightborn Devlog 4

Knightborn

I began designing a map specifically tailored to experience Knightborn's core loop. Once peaceful, this haunted island map now reigns terror...

Simons Curse 0.78 Major Update

Simons Curse 0.78 Major Update

Simons Curse

Simons Curse 0.78 Major update with graphics improvements, fixes, and brand-new features.

Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans

Bright Life

Bright Life features its own Quixel Megascans-inspired asset browser and material customisation system, giving its players even greater options and control when it comes to customization of materials and building structures.

Smarty Piggy available on PC

Smarty Piggy available on PC

Smarty Piggy

Smarty Piggy for PC has now been made free to play, featuring no advertisements and microtransactions! We hope our players enjoy our latest release as much as we did!

The Long Journey Here, Part 1: The Prototype

The Long Journey Here, Part 1: The Prototype

Cylinder

Starting this puzzle madness back in 2005 with clues as to where it has led and will lead today, these diagrams depict its initial evolution and current path of destruction.

Join Anima Flux Co-op Metroidvania at Steam Remote Play Together Fest 2024

Join Anima Flux Co-op Metroidvania at Steam Remote Play Together Fest 2024

Anima Flux

Hello all! Welcome to Steam Remote Play Together Fest 2024! We invite you and your friends to experience Anima Flux together, with its exciting worlds and characters.

Devlog #03 - Time Of War

Devlog #03 - Time Of War

Time Of War

This devlog I'll show you what is new in V0.3 Time Of War.

Dev diary. January 2024. Hidden Pass. Turn-Based RPG

Dev diary. January 2024. Hidden Pass. Turn-Based RPG

Hidden Pass

January was spent organizing what has been accomplished to this point and setting milestones for updates to Hidden Pass as well as administrative matters...

Dev Update #12 - Animal frenzy, New Gameplay, Floating Islands and more…

Dev Update #12 - Animal frenzy, New Gameplay, Floating Islands and more…

First Dwarf

Ragna and I are so thrilled to present you this update! We cannot contain our excitement for it to hit.

The Wolves return for the Tannenberg 5-Year Anniversary!

The Wolves return for the Tannenberg 5-Year Anniversary!

News

Time marches forward at an incredible rate... It has already been five years since Tannenberg made its official release! To commemorate this special anniversary, we invited some very special guests.

Firestorm Update #9: Conquest Evolved

Firestorm Update #9: Conquest Evolved

Firestorm

Welcome to Totem Arts Developer DevTalk #9 featuring footage from Firestorm! Several members from Totem Arts discuss our journey so far... and where it all stands...

Climate impact

Climate impact

Mercatorio

Climate differences offer unique products and production processes; wine grown in warm environments is produced differently than stockfish grown in cold ones...

 Updated demo version 0.35 released

Updated demo version 0.35 released

Skybase

New updated demo released, offering improved lightning, more asteroids and vessels to spawn.