We are thrilled that our short horror experience "The Penjikent Creature" has garnered so much interest, all thanks to you...
Soon-to-come is Chapter Two of Stardust Rain! Stay tuned!
Hello all! Today we will discuss combat and destruction. The goal is to elevate the combat experience as realistically as possible...
Upgrades, dyslexia-friendly fonts and small yet cool add-ons: these are what it's all about!
Mercatorio seeks to organically develop realistic human landscapes through deep simulation. Medieval towns were...
House Hopper is still under development, but I promise I am making strides forward! As more features and level art for House are implemented...
On January I defined a new way of organizing. It revolves around milestones, goals and tasks.
Each Sunday we will update you on our progress on Obitus! In our inaugural post we'd like to provide an introduction into this game and where it currently stands...
CrabbleUp v0.9 has just arrived on IndieDB with this latest version bringing four additional supported languages and three mechanics, in addition to bugfixes for many glitches and fixes.
Field work included installing new blocks and providing some added redundancies for recently fixed problems.
I began designing a map specifically tailored to experience Knightborn's core loop. Once peaceful, this haunted island map now reigns terror...
Simons Curse 0.78 Major update with graphics improvements, fixes, and brand-new features.
Bright Life features its own Quixel Megascans-inspired asset browser and material customisation system, giving its players even greater options and control when it comes to customization of materials and building structures.
Smarty Piggy for PC has now been made free to play, featuring no advertisements and microtransactions! We hope our players enjoy our latest release as much as we did!
Starting this puzzle madness back in 2005 with clues as to where it has led and will lead today, these diagrams depict its initial evolution and current path of destruction.
Hello all! Welcome to Steam Remote Play Together Fest 2024! We invite you and your friends to experience Anima Flux together, with its exciting worlds and characters.
January was spent organizing what has been accomplished to this point and setting milestones for updates to Hidden Pass as well as administrative matters...
Ragna and I are so thrilled to present you this update! We cannot contain our excitement for it to hit.
Time marches forward at an incredible rate... It has already been five years since Tannenberg made its official release! To commemorate this special anniversary, we invited some very special guests.
Welcome to Totem Arts Developer DevTalk #9 featuring footage from Firestorm! Several members from Totem Arts discuss our journey so far... and where it all stands...
Climate differences offer unique products and production processes; wine grown in warm environments is produced differently than stockfish grown in cold ones...
New updated demo released, offering improved lightning, more asteroids and vessels to spawn.