Project overview: Vultures is a desktop single-player game that combines the elements of an economic simulator with those of a manufacturing simulator such as Factorio. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plant and equipment, hiring labor, and buying and selling raw materials and finished goods.

What makes Vultures more than a Factorio clone is its economic simulation aspects. A basic economy and stock market simulation runs in the background in parallel with the manufacturing simulator. Players will be able to use money earned from their manufacturing operations to play as a day trader to earn some extra money, and use that extra money to invest in expansion. All of this is accompanied by cheerful cartoony aesthetics.

The ultimate goal of the player in Vultures is to be the last company in business (buying out or bankrupting competitors) or at least the biggest by the end of the game. Achieving this will require mastery of both factory management and stock trading, and being able to switch between the two on a moment's notice.

  • View media
  • View media
Post news Report RSS Vultures

Vultures in internal Testing

Sorry about the long silence, but we’ve been busy.

We have reached our 1st internal build, known as Release candidate 1 (RC1). We are testing it internally, and when we feel that the RC is ready for public testing, we intend to post it here as well as on itch.io.

Until then, we want to assure you all that we are hard at work, despite this, we are no longer looking into grant funding from the small business innovation research program. The specific personnel required are no longer available at this time.

Thank you for your patience, it's greatly appreciated.

(yes, a bit short given my history, but we are doing more action than talk these days)

 

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: