Project Aron

Zombiraptor | First Person Shooter |

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Introduction

Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.

Fighting is a visceral blend of swords and grappling where the final blows ends in gruesome executions. Magic is performed by using ones internal energy to reshape the elements of the world, for movement, defensive, offensive or supportive purposes.

Recruitment

We're always looking for talented people in all positions. together with a short description of your previous work, and a work sample or portfolio.

Be sure to mention name and which position you're applying for in the subject. You may also mail this address for any questions or to request our Vision Statement.

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For Project Aron we've decided to throw away all of the original movement and physic handeling from the default UDK, and reworked everything from the ground up.The first closed testing build has been sent out to our followers, and the initial feedback seems really positive!

These were the implemented features of that build:

  • New friction
  • New air-control
  • Walking
  • Crouching
  • Sprinting
  • Sliding
  • Jumping
  • Crouch-jumping
  • Wall-running
  • Wall-jumping

If you've recieved a invitation to the closed testing, but haven't yet tried it or filled out our survey, please take a moment of your time to try it out and give us some feedback. The more you tell us, the better we'll be able to tweak the game to perfection.

Below you can see a comparision video of the physics from UDK and Aron, aswell as a speedrun of the closed testing level. Please note, everything you see in these videos are placeholder art and shouldn't be considered part of our final style or quality.

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