Patch 0.14.0 of The Interception Update adds a brand-new ship, upgrades and bug fixes for improved gameplay experience. The Interceptor Corvette (Avdiivka) can quickly deploy back onto frontlines when incidents arise while its wide array of upgrades allows greater customization enhancements for greater customization enhancements - not to mention bug fixes and improvements that enhance overall player enjoyment of playing this game!
Submit by centaurianmudpig on March 28, 2024 for consideration.
War is dynamic. To meet its challenge and respond effectively to unexpected emergencies and intercept hostile stragglers before they organize into larger forces. Therefore, interceptor corvettes have been approved for deployment as fast vessels capable of responding swiftly in times of trouble.
Our Avdiivka light corvette provides similar speeds with increased firepower compared to our light corvettes. Equipped with multiple turret mount options, its adaptable nature enables fast deployment for various incidents that demand quick deployment; also featuring quick strike capabilities which weaken or destroy hostile forces detached from main groups across frontlines.
Play A-Spec First Assault in its demo form before purchasing the Early Access version on Steam.
Patch Notes 0.14.0
Overview
- New Interceptor Corvette (Avdiivka)
- New passive modules to enhance your ship
- Bugs fixes, improvements, and balance changes
Known Issues
- Autospeed match 'close' setting does not work as expected
- Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
- Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
- Avdiivka Interceptor Corvette (Unlocked from completing Chapter 1 Mission 3)
- Armour plating module small and medium modules
- Explosive Armour Protection small and medium modules
- Kinetic Armour Protection small and medium modules
- Additional icons for module items
- New module inventory items are unlocked progressing through chapter 2 missions
- Player fleet size increased to 3 after completing Chapter 2 Mission 3
- Progress rewards will be retroactively unlocked based on players' current progress
Changed
- Balancing Ships to allow the player to approach a target strategically affecting ship Mass, Armour/Hull HP, max speed, and acceleration/deceleration for velocity and rotation
- Percentages are now used for all module stats displays
- Amended text layout for Loading a saved preset in ship fitting to limit text wrapping from long equipment item names
- Adjusted prestige price, fitting, applied stats, and their values for module items
- Module slots now have slot sizes that will only fit the same size module item
- Starting a tutorial now goes straight into the mission, bypassing the ship selection screen
Fixed
- The mouse cursor was never visible on the 1st time welcome screen
- Ship stats displays for Yaw/Pitch/Roll and Horizontal/Vertical for acceleration are not updated in the ship fitting screen when modules applied
- Null reference errors on ship loadouts with multiple launcher groups
- Weapon models not being updated in fitting screen preview when added and/or removed
- Null Reference error caused exiting the Vessel Fitting screen and then going straight back into it, preventing loadouts from being displayed correctly