V. 2.0.1 - Controller Optimizations!

I.M.I.Self | Just Keep Running |

Engage in an adrenaline-charged parkour adventure to uncover the truth! Utilize your superhuman abilities to break free from what has confined you for so long and break through barriers you have encountered throughout life.

  • View media
Post news Report RSS V. 2.0.1 - Controller Optimizations!

Today's patch mainly provides fixes and optimizations that make navigating menus and playing Controller games more efficiently, smooth and seamless - and we anticipate even further enhancements with future updates! Stay tuned!

New Controller Bindings: Look, Respawn, Restart Level & Hard Restart

improvements were implemented for Main/Pause Menu navigation.

I.M.I.Self Hope Initiative is our way of giving back to those in need. Beginning January 5th and every other Friday during the first week, on a given month we plan to donate 20% of our net income back into humanitarian causes of our choice.

Anera, which currently provides hot meals, hygiene kits, cleaning services, psychological support services and health clinics to Gaza and West Bank civilians who are being actively dislocated or killed as part of Israel-Hamas warfare, will be our initial recipient charity of choice.

Full Changelog

[2.0.1] - 2023-12-28

ADDED

  • Allowed for rebinding “Look” on controllers.
  • Added bindings for Respawning and Restarting levels to the controller. These are also rebindable.
  • Snapping to selected UI options now occurs in the Upgrade & Campaign Selection menus.

CHANGED

  • 1-2:
  • On stage 5, changed turret ranges to allow players to peek down into the stage area.
  • 2-2:
  • By request, added beard and hat to Danny Secret Doodle.

Improvements to the Upgrades menu:

  • Made navigation with arrow keys/navigation buttons easier.
  • Made button highlights more clear and distinct.
  • Fixed not being able to interact with the menu when the selected upgrade/downgrade button becomes deactivated.
  • Updated navigation in Main Menu & Pause Menu.
  • Pressing Escape / B / Circle etc. in the Main/Pause Menu can be used to quickly exit sub-menus.

FIXED

  • Fixed not being able to interact with the binding menu with the controller in the Pause menu.
  • Fixed Interact still being the default binding in-game even when a player rebound it.
  • Snapping to selected UI options occurs when holding down the arrow keys/navigation buttons instead of only snapping once and not following.

KNOWN ISSUES

  • Update download sizes are pretty big on Steam. This is because of how we compress the game, and we will (hopefully) have made some changes that will make download sizes and in-game performance better.
  • Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
  • Playing the game with a Dualshock 4 controller connected may lead to issues involving controlling the game with the Keyboard. This is also seemingly an issue with the Unity Input System, which is beyond our control.
  • When playing the game on Steam Deck while having a keyboard connected, some may experience issues moving the player. Like all other known issues above, this most likely has something to do with the Unity Input System. (S/O to someone using the feedback form to inform us about this issue!)

MAJOR.MINOR.HOTFIX

  • Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
  • Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
  • Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: