SpringFling

GTProductions | First Person Shooter |

SpringFling, fantasy vertical platformer for the iPod Touch and iPhone

Available on the App Store!

Keep up to date with SpringFling news by following the development diary at  where I discuss physics, UI, tutorials, Unity, iPhone development, and of course, silly hats. Also follow for periodic updates on the game as it develops. Well, it doesn't develop itself. We have to bust our asses to get it developed. Yeah, it's stubborn like that. Stinkin game not developing itself...

  • View media
Post news Report RSS SpringFling

SpringFling iPhone game released on App Store!

Oct 31 2009

Well the day has finally come. Apple has approved SpringFling for sale on the App Store and it is available to download NOW!

For those of you not familiar with the game, the objective is to 'go up'. Simple enough, eh? In the vein of Icy Tower or Doodle Jump, you jump up infinitely high vertical levels, shooting for the sky and the highest score on the leaderboards. Dragging on the screen compresses the spring and letting go allows it to fling into the air. Realistic physics ahoy!

The game has gone through significant changes since the first ModDB public news article. For those that have been following the development updates, many new features have been added, such as:

  • Online leaderboards, Facebook and Twitter integration using AGON
  • Achievements - Collect trophies for completing different challenges
  • Random level generation to produce a different play experience every time
  • Now up to 5 unique worlds with custom art, backgrounds, and music for each
  • No height cap! All levels are infinitely tall, giving you the ultimate challenge
  • Spring character customization - Trick out your spring with hats, moustaches, and disguises
  • Multiple new powerups to help you: Rockets, balloons, parachutes, pogo sticks!
  • Physics improvements
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: