In the cold wintry months of February, Inko and I had been in deep discussion over a hypothetical card based strategy game. Just think - a game of “Magic: The Gathering” with several players ganging up on a guy with an Über deck, with locational information and procedural content thrown into the mix. It was awesome, it was amazing. It was clearly the Next Big Thing.
Long lists of card attributes and skills were copied and pasted between us. The central part of the game is the battle system, but with all these mechanics and thoughts being thrown about and with the coding workload shared between us, however were we going to formalize our awesome set of rules? The answer was glaringly obvious.
We would play the game without coding the game. On the 6th February 2011 the first ever game of Project: CARDS took place on our internal wiki. Using nothing but simple wiki formatting, and a lot of hurriedly coloured in hex sheets we saw our game turn from a fuzzy system of ideas into a definite set of rules.