Myriavora is a roguelike swarm action shooter. You unleash a storm of fire and ice upon giant spiders, dodging their frantic attacks via cool moves.

A million years in the future. Evolutionary pressure has turned spiders into a far superior species. Humans are now close to extinction. The last survivors rely on remains of powerful technology they didn't invent and barely understand. You traverse this lonely, hostile world in search for a safe home.

Key features

  • Vicious enemy swarm AI
  • Shoot to shoot faster: each shot temporarily boosts your rate of fire
  • Agility based combat: run, slide, jump, dash, and glide to prevail
  • Powerful skills and semiautomatic defense units that allow for deep strategies
  • Roguelike with meta progression: you lose all progress when you die, but you get to keep your gear
  • Customizable clothing
  • Input method: mouse & keyboard (rebindable)
  • Supported languages: English, German

Potential issues

  •  Realistically animated spiders: If you're arachnophobic, skip this game.
  •  Violence: Spiders die graphically. No visual injuries to human characters.
  •  Nudity: You can undress your character. Anatomic accuracy can be adjusted. No sexual content.
  •  NO intentional jump scares (but it's an action game—be careful if you're sensitive)
  •  Gameplay NOT dependent on color vision (to my knowledge—let me know if I missed something)

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Check out the demo on Steam or here on IndieDB

 

The defense of Camp Famis consists of three jump pads, each connected to a group of three fetchers. Whenever you use a jump pad, the associated fetchers are activated for one second. This is a delightful combination because the spiders get teleported right into the jump pad's blast wave.

There are no cooldowns, i.e. you can use the jump pads as often and for as long as you want. Just keep in mind that they don't protect you from taking damage. I recommend using each jump pad only once or twice in a row and then switching to a different one.

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