GrapplingHook Mechanics

JoãoFonsecaGames | Off Road Racing |

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Grappling Hook mechanics implemented in OffRoadRacing.

Posted by JoãoFonsecaGames on Mar 27th, 2024

Today I will demonstrate the implementation of two mechanics for grappling hook, specifically a swing and pull mechanism.

To construct the swing mechanic, I consulted the same source as Energy Hook: Jamie Fristrom's website of Swing mechanic.

Here's my solution for my swing set-up; while its parameters still need fine-tuning, the process works.

The video only depicts one axis; however, you have complete freedom in rotating all 3 axes independently.

I implemented a pull mechanic which makes the character move toward their objective and, once within reaching distance, releases automatically when close. My aim works similarly: If an object comes within range of my grappling hook then choose from all those selected objects the one closest to center screen for release automatically.

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