Feb'uary 2024 Report

MIDNIGHT/ACCESS/MEMORY | CLOUDOME |

A puzzle and open world game wrapped up in a flight simulator arcade.

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So I achieved both of my goals for February. Sadly, I couldn't finish the puzzles without a miracle.

I'm only talking about the EA version of the first half.

The main puzzles have been modeled in the engine and are waiting for programming.

The corresponding platforms are also completely done.

All the areas are completed. The logic to switch between the two is now in place. There was a lot added in the background. You'll be delighted with the way it runs now.

Also, I remixed the locks for different structure.

I'll explain this last point. It's true that no one will see or support the campaign. But I have nothing to loose. If Cloudome isn't funded, I can't continue to work on it. This will result in me working very little on the project. It's obvious now that I will not finish the EA version before my "time is up", so I want to focus on shipping a new demo which includes random geometry. There won't really be anything to do and no music in the other areas either. (There will be a message at the end Area, where the OG Demo ends). Since whatever I'll have in the next few weeks will likely be the only thing I can show you for quite some time, I thought I would try to salvage the project using what I currently have. The next post of updates will probably be the final one that shows any progress until... If I don't know, until my death.

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