Bleed of Fear - Dev Journal #01

Gustavo Rios | Bleed of Fear |

Welcome to Bleed of Fear - an immersive theme park filled with horrors and traps! Come take an immersive experience!

  • View media
Post news Report RSS Bleed of Fear - Dev Journal #01

"Bleed of Fear," by Gustavo Rios, marries classic horror with modern mechanics in Unreal Engine 5. Players navigate a dynamic theme park while managing health metrics and disarming traps with Horror Camera before discovering terrifying secrets along the way.

Welcome, IndieDB community! I'm Gustavo Rios, an enthusiastic game developer from Brazil. Today I am thrilled to provide a glimpse into my latest project "Bleed of Fear", an innovative horror title created with Unreal Engine 5 which pays homage to classic horror experiences that inspired me while offering something fresh that should enthrall you all!

"Bleed of Fear" draws upon the haunting atmospheres found in iconic titles like Resident Evil and Silent Hill, especially its influence from Dreamcast game 'Illbleed' for inspiration, in order to provide an intensely immersive and unnerving experience. At its core lies an intricate character health system I meticulously created realism; players will need to monitor heart rate levels, injury severity levels, blood volume volumes and bleeding intensities within their character health system - something not simply survival related; this complex system also forces players into making strategic choices under pressure while crafting relevant items as well.

Beginning players of Horror Camera will quickly realize one of its core mechanics is disarming traps - which are procedurally generated, guaranteeing no two playthroughs are identical - an essential skill necessary for survival in its terrifying attractions. To defeat such perils successfully they'll need to master its Horror Camera tool; and take on its perils using Horror Camera Pro software.

As part of her gameplay, Mary employs her sixth sense to detect impending traps in the park - adding suspenseful tension as players move along their journey and require strategic planning to avoid these hidden dangers.

Our game's setting, an amusement park, provides a terrifying environment. Each attraction in it is procedurally generated to offer unique experiences every time we visit and thus emphasize exploration and investigation, key aspects I believe essential in horror games.

Unique to this park is its main lobby which allows players to interact safely with monstrous entities; such interactions provide vital clues into its mysteries.

As "Bleed of Fear" takes shape, I invite all to follow its development with interest. Add it to your Steam wishlist, and stay informed by subscribing to our channel! For me personally, "Bleed of Fear" represents more than a project; it represents my passion for horror gaming that I cannot wait to share with all of you!

Prepare yourselves for an exhilarating adventure into an unknown realm where fear meets reality - where each step could be your last! "Bleed of Fear" promises to provide an unforgettable horror gaming experience! So stay tuned, and prepare yourselves for all that lies ahead!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: