Interview with Rough Justice: '84 Narrative Designer Jamie Levitt

Gamma Minus UG | Rough Justice: '84 |

Do what's necessary to see your fledgling security agency thrive. Advise your team on how best to proceed through strategy, calculated decisions and luck; use dice and cards strategically in this board game inspired 80s noir strategy game!

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Post news Report RSS Interview with Rough Justice: '84 Narrative Designer Jamie Levitt

Jamie Levitt of Narrative Designer provides this Dev Diary that dives deeply into Rough Justice: '84's fascinating narrative.

Seneca City in 1984 is besieged with criminality. After serving an unfair prison term for his work as Seneca City's former "White Knight", Detective Jim Baylor agrees to consult on running of his former friend's faltering security firm. What appeared as a favor to Jim's former partner soon turned into something much deeper: an intricate conspiracy of intelligence agencies, corruption and evil that brought back memories he thought long forgotten. Time is running out for Jim in Seneca City as corruption threatens every institution and life itself. With his growing roster of highly trained agents assisting him, Jim must use all available resources at his agency's disposal in order to stop an unknown enemy threatening all institutions at once. Will Jim emerge victorious against what could become one of Seneca's ultimate battles for life and soul?

Rough Justice: '84 is an 80s neon-noir board-game inspired strategy game featuring puzzles, dice and cards and is currently available on PCs; console releases will follow shortly afterwards on December 20th.

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