Project Fractal Jump - First Dev Update

RokinDev | Project Fractal Jump |

Project Fractal Jump is a third person sci-fi action game where you take control of Claire, an accomplished hacker tasked with finding justice in an increasingly automated world. Together with your teammates, you navigate a 3D virtual space using weapons such as bow and sci-fi suit to breach systems and steal information - between missions you can return home where your private virtual space allows for deciphering collectibles, upgrading weapons and conversing with teammates!

Hi all! For the past five months I've been hard at work creating a 3D sci-fi action game using Godot 4. Here is an initial glimpse at its current state.

As Claire, you control a hacker group navigating a 3D representation of virtual world and hacking various systems. Each level combines exploration passages with jumping puzzles with combat intensive sections where enemies must be defeated with your futuristic bow equipped with different kinds of arrows (one fast one deals increased damage while one creates explosion on impact) so as to maximize gameplay time between missions you have time in your personal virtual space to chat with teammates decipher collectibles or upgrade weapons - an enjoyable gameplay experience!

Since March I've spent much of my time designing, modeling and texturing the world and character models of Godot game. For that I created an overall moodboard to get an overall idea how I want the game to look before creating character concepts in Krita and then modeling everything using Blender before exporting everything for Godot game development.

At present, I am working towards finishing up the first level which is almost fully playable and takes only 10 minutes to finish. After this has been accomplished I plan on finishing animations and some core systems before working on more levels/content creation.

Regarding technical details: As for performance optimizations, my GTX1080 currently runs fairly smoothly at 1440p/60fps with baked lighting created with Lightmapping which works extremely well in Godot and makes use of reflection probes heavily. Aliasing and frame pacing still remain issues but have improved considerably since recording this video.

Hi all! For the past five months I've been hard at work creating a 3D sci-fi action game using Godot 4. Here is an initial glimpse at its current state.

As Claire, you control a hacker group navigating a 3D representation of virtual world and hacking various systems. Each level combines exploration passages with jumping puzzles with combat intensive sections where enemies must be defeated with your futuristic bow equipped with different kinds of arrows (one fast one deals increased damage while one creates explosion on impact) so as to maximize gameplay time between missions you have time in your personal virtual space to chat with teammates decipher collectibles or upgrade weapons - an enjoyable gameplay experience!

Since March I've spent much of my time designing, modeling and texturing the world and character models of Godot game. For that I created an overall moodboard to get an overall idea how I want the game to look before creating character concepts in Krita and then modeling everything using Blender before exporting everything for Godot game development.

At present, I am working towards finishing up the first level which is almost fully playable and takes only 10 minutes to finish. After this has been accomplished I plan on finishing animations and some core systems before working on more levels/content creation.

Regarding technical details: As for performance optimizations, my GTX1080 currently runs fairly smoothly at 1440p/60fps with baked lighting created with Lightmapping which works extremely well in Godot and makes use of reflection probes heavily. Aliasing and frame pacing still remain issues but have improved considerably since recording this video.

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Hi all! For the past five months I've been hard at work creating a 3D sci-fi action game using Godot 4. Here is an initial glimpse at its current state.

As Claire, you control a hacker group navigating a 3D representation of virtual world and hacking various systems. Each level combines exploration passages with jumping puzzles with combat intensive sections where enemies must be defeated with your futuristic bow equipped with different kinds of arrows (one fast one deals increased damage while one creates explosion on impact) so as to maximize gameplay time between missions you have time in your personal virtual space to chat with teammates decipher collectibles or upgrade weapons - an enjoyable gameplay experience!

Since March I've spent much of my time designing, modeling and texturing the world and character models of Godot game. For that I created an overall moodboard to get an overall idea how I want the game to look before creating character concepts in Krita and then modeling everything using Blender before exporting everything for Godot game development.

At present, I am working towards finishing up the first level which is almost fully playable and takes only 10 minutes to finish. After this has been accomplished I plan on finishing animations and some core systems before working on more levels/content creation.

Regarding technical details: As for performance optimizations, my GTX1080 currently runs fairly smoothly at 1440p/60fps with baked lighting created with Lightmapping which works extremely well in Godot and makes use of reflection probes heavily. Aliasing and frame pacing still remain issues but have improved considerably since recording this video.

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