[WIP] Implementing People, Interaction, Scaling and Weapons
Jul 19 2010
Last weeks, I worked on implementing basic features of an action RPG games. This was not quite easy, as the first try always lead to gameplay questions and re-factoring answers.
-People
Putting people was not really hard. I had all the gfx for it. The tricky part here that there were a bit of code re-factoring to do. Things are rather nice now as we have a basic object called "Being" that does basic things. This being is animated and can have a specific behaviour. For now, only the "walk around" behaviour as been coded, just for the proof of concept. Having people walking around the town really puts some life in the game