Wraith combat test

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Madrigal Wraith combat test included the creation of an elaborate Scythe Weapon Ground Strike which used animation events to trigger its effects and features such as its damage collider attached to its prefab projectile trail that follows its trajectory towards player damage, providing continuous damage if entering burn areas until finally delay destroyed - however all other AI animation moveset was fairly standard.

Madrigal Wraith combat test involved using animation events to trigger all effects and sounds on its ground strike scythe weapon scythe weapon ground strike was quite complicated and used animation events for all this work; additionally it included attaching an advanced collider damage collider on prefab projectile trail that follows player movement to damage them directly; moreover if entering burn areas this adds constant damage until delay destroyed, while its AI animation moveset is fairly standard.

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