Behind the Scenes of Our First Milestone
Jul 13 2010
Hey everyone! This is Digital Glass, and I'm the programmer behind Armor. We started development 3 weeks ago have been in crunch mode this whole time, and I'm happy to say we hit our first milestone on schedule. We've managed to hit a first pass of our major features: Combat, Movement, AI, Networking.
Most importantly, our entire team is scattered around the world, and we've been concentrating on getting our pipeline as smooth as possible. The most important aspect of our pipeline right now is making everything data driven, giving our designer, and animator full flexibility on the various aspect of gameplay.