1.15 - Planet in der Krise

Serious Brothers | Imagine Earth |

Planetary Colonization Imagine Earth is an immersive real-time planet simulation and build up strategy game, designed for any device and operating system. Your role as space colony manager involves exploring distant planets while managing profitable colonies on a global scale while trading resources into space for resources needed by both your allies, threats and enemies alike.

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Dear Space Colony Managers! A lot has been going on behind-the-scenes recently as we work hard on console versions of our game to constantly refine proven features while improving it further in every detail. Additionally, at the bottom of this update post there's also an outline of new features we plan on including with future versions and DLCs released during first half 2019.

Ocean Coloration With climate change threatening our global community and impacting every part of life on earth, a darker tone to our oceans has also emerged as evidence.

Land Degradation Soil degradation due to pollution or other harmful environmental influences is easily visible by changes in texture.

As seen here, piles of trash that players can recycle to earn money also play a large part in Transformation mode, where players must rebuild civilization on an already built planet that threatens climate catastrophe in such a way as to stop global warming from worsening further.

Move, rather than demolish

Now, neighborhoods may only be demolished if there is still enough living space available elsewhere in the city for their population to relocate to, heightening awareness that these are people whose lives need protecting. Relocation options in inhabited districts have now replaced demolition as the means by which to demolish.

Transformation game mode presents another opportunity, when outdated and dilapidated slums with limited living spaces are littered with pollution-heavy energy costs and pollution sources are found throughout. This element will become crucial in this scenario.

Reset button available now

Reset Campaign provides users with a way to start over on campaigns without creating new profiles, without needing to start from the very beginning of this journey.

Open Space boasts new space backgrounds as you begin in an entirely procedurally generated galaxy, as will Competitive and Endless game modes with new start screens featuring these exotic backgrounds. While Open Space will only be released as DLC content.

Improvements

  • New more open look for the selection ring
  • New info box style
  • Prices for tech & research are now fixed instead of being dependent on trade on planets
  • Population loss is no longer so blatant and fast when the mood is very bad
  • City Center now only has living space for 50,000 colonists
  • AI opponents no longer land right next to each other at the start of the game
  • Xrathul: Damage to the ship also reduces resource hunger before departure
  • In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
  • Automatic savegame name also shows last activated quest
  • Back button no longer triggered by right mouse button
  • No more icons in the pause screen
  • Lousy performance of fireworks and GameOver explosions improved

New models of fishing boats optimized

We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.

Gamepad control

  • Right stick not only jumps to cities but also to events
  • Show left shoulder button icon directly on research button if stock trading is not yet available
  • Tab symbol is no longer displayed for Cities

Preview - Exentensions

For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.

Bugs fixed

  • Trader landing animation hangs
  • Help dialog hangs over the store menu in the campaign
  • Streets are faded out too early
  • Colony value is wrong directly after loading a savegame
  • No more congress invitations after mission end
  • Journal hotkey flicker

Update 1.15.1The new game mechanic, which prevents the demolition and replacement of districts if there is not enough free living space for the population, has unfortunately led to problems, as population growth is often too fast.

We have therefore removed this aspect for the time being and will bring it back in a modified form as part of the next update

Update 1.15.2

  • Fixed "demolition" still being called "resettle" for districts
  • Fixed city centers still having high tax revenue and resource consumption although population was halved with the update

Update 1.15.3

  • Fixed unlimited tech licenses provided by supply capsules
  • Fixed error in editor when trying to use functions without having the related high-tech constructs

Update 1.15.4

  • Fixed missing ground texture for native camps
  • Fixed icons hidden within fires and their smoke particles
  • Fixed start animations of traders sometime not being shown
  • Fixed right click no longer closing in-game panels like research
  • Fixed active tool (e.g. repair) blocking game from ending
  • Fixed error when starting another planet after leaving a planet that had fires
  • Changed mixed colors of trader and native storage to a single color
  • Make sure that players see landing animation for other factions arriving on the planet in most of the missions
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