EECS494-P3

qingyue | Platformer |

Our game features a spider's adventure in the kitchen. The main character spider needs to solve puzzles, fight enemies, and get out of the kitchen!

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"WOW!! New Features and Extended Story". Our level 2 now contains multiple cutscenes and an expanded story, featuring dialogue scripting as well as revisiting old characters who return. Furthermore, these new plot elements help guide players towards making sound decisions when choosing options within our level.

Juiciness:
We've also enhanced the overall ambience of the game; by reconceptualising lighting and revamping many textures/model assets to improve aesthetics/theming; adding in many additional sound effects so the player feels immersed into our world more fully.

Features: For our final boss battle we made adjustments that make it more challenging and improved overall scene transitions, while at the same time continuing our focus on making the web feel smoother, simpler, and more like real web browsing experience. Finally we went back and adjusted existing puzzles so they are more intuitively playable.

Motivations:
We decided to expand on our story in order to give players an immersive experience; rather than expecting them just to discover our mechanics and levels and move along, we want them to connect with our characters and feel engaged by the game as a whole.

Enhancements made to aesthetics and theming were central to our efforts this week; even small tweaks can significantly enhance player experiences - one of our primary focuses this time around!

Our boss fight and puzzle solutions were modified so that players have an immersive and memorable experience when playing our game.

Next Steps:
As far as our future goals, we would like to continue improving upon our thematics by adding more sound effects, improving audio, and expanding art assets. Furthermore, we wish to further investigate certain mechanics from level 2, such as its final boss fight.

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