The Land of Pain

AlessandroGuzzo | Adventure |

The Land of Pain is an adventure/horror game focused on: story, investigation and atmosphere.

Something strange appears in the woods. Rain pours, and darkness hangs in the air.
Life as you know it is about to change forever.

In this Lovecraftian horror adventure, you'll have to learn how to survive as you fend off a dark and disturbing evil. Explore a huge and terrifying world, flee from a unrelenting enemy, solve puzzles, and unravel the ancient mystery that's befallen this land.

  • YOU ARE UNARMED -- Your only chance of survival is to run as fast as you can, and exploit the environment to hide yourself.
  • HUGE MAP -- Explore buildings, caves, swamps, graveyards and more.
  • BEAUTIFUL VISUALS -- CryEngine-powered graphics with photogrammetric technology and ambient sound creating a fully immersive game world.
  • SOLVE & INTERACT -- Use objects to solve puzzles, and seek out clues to help unravel the mystery.
  • SHROUDED IN DARKNESS -- Use a lantern to light the way, but be careful: you'll be more vulnerable when away from the darkness...

QUOTES

  • MULTIPLAYER.IT: "The Land of Pain is an interesting Italian title full of shivers and exploration."
  • CRYENGINE: "The Land of Pain is a beautiful example of what can be achieved with CryEngine by a single developer."

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After 5 years I decided to enhance my game, here's why

I released my first Lovecraftian horror game, The Land of Pain, in September 2017.

People from the gaming industry alsways told me that after 1 year a videogame's sales drop. Indeed, after the first couple of years The Land of Pain's sales started to decrease.

However, when I released its sequel (The Alien Cube) in 2021, things started to change. The Land of Pain's sales increased, as one game lead to another. I also created a Cosmic Horror Bundle where people could have both games and their DLCs with a discount.

That revealed to be a good idea.

When I started to develop The Alien Cube, I decided that the two games had to be connected somehow, so a good portion of The Land of Pain's players may have been intrigued to try a game that explains the protagonist's background.

Thanks to the connections between the two games, my first title gained a new life again.

So during the last weeks I worked on an enhanced version of The Land of Pain.

One of the major changes is the graphics improvement. I adjusted the lights, the fog and added new realistic rocks.

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