For The Fatherland

Zuckrprinz Games | Tower Defense |

Will You Be Worthy and Defend the Fatherland?

6 June 1944, the greatest military invasion in human history begins with over 150.000 Allied soldiers landing in Normandy to face the German Wehrmacht and bring an end to the Second World War. The German Reich has been taken by surprise and for the first time since 1939 it is at risk of a defeat. You have been given the glorious task of stopping the Allied invasion and defending the German territories on the Western Front.

For The Fatherland Includes:

  • Six large maps with predetermined creep lanes inspired by e.g., the D-Day landing on Omaha Beach, the Battle of Villers-Bocage, the Battle of Carentan, and the Tank Battle on Kursk
  • Predetermined tower spots in realistic positions
  • 15 tower units including a German Rifleman, a Sniper, a Machine Gunner, a Flamethrower, Flak 88, Tanks, and Planes
  • 17 creep units e.g., an American Rifleman, a Submachine Gunner, Haft-truck, Sherman, Spitfire, Soviet Submachine Gunner, and Soviet T-34/76 Tank
  • 8 special abilities: Smoke Grenade, Mortar Strike, Sniper Shot, Poison Gas, and more
  • Unit upgrades for increased damage and more unlockables
  • All units vary in damage, cost, speed, range, et cetera
  • Two difficulty levels: Rekrut (easy) and Kommandant (hard)

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It’s about time, I am proud to announce the full release of For The Fatherland!

As of today, For The Fatherland is leaving the Early Access phase and the development process is coming to an end. I have implemented all of the content and community feedback you so kindly provided. Although the work on FTF is completed, I will provide hotfixes and patches should bugs or balancing issues occur. However, I would like to move on and start working on a new project building upon my experience gained while working on FTF.

Full release patch notes:

  • Fixed a bug that would not allow zooming in and out when you paused the game
  • Reduced the depot price of the smoke grenade ability from 100/50 to 50/50
  • Made some minor visual adjustments
  • Resized the depot ability icons
  • Implemented a more sophisticated six step tutorial on the first map
  • Changed some graphics options which should reduce the stress put on the GPU, I hope this improves the performance
  • Removed the percentage displayed on loading as it was causing issues (no idea why though)
  • Implemented seven Steam achievements
  • Updated the game trailer

Special thanks to Christiano for pointing out several issues!

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