Boxycraft Update: Explosions + Shaders
Jun 23 2010
I said there'll be some new exciting changes happening soon, so here's some of the first: Explosions and shaders!
The shaders are only a start, and as I do more work with them I think we'll really start seeing
I've also begun working on deformable objects/terrain. When an Explosive detonates, either after being activated by a Switch or after a large impact, it cuts a big circle out of all nearby shapes, the circle being the size of the blast radius.
As well as that there is also a new non-physics particle system that I use for effects. You can see it in action when you set objects on fire or watch the debris flying after an explosion!