New Towns in Septaroad Voyager
Jan 6 2024
We have been working on Septaroad Voyager for a while, so it's about time we start telling you about our progress here on IndieDB.
Septaroad Voyager is a party-based Japanese-style RPG that lets you program your allies' actions in battle using the Tactics system. A Tactic consists of a condition and an action that your character performs when that condition is met. This lets your characters fight intelligently and automatically. Chain different conditions and attacks together to deal maximum damage against tough bosses or spam area-of-effect attacks to defeat large waves of enemies. Set a high priority on healing wounded allies to make sure everyone survives the fight.
During Early Access on Steam, you can play an open-ended procedurally generated campaign with an infinite number of dungeons. You can set the dungeons' difficulty and treasure levels with the clues you combine to unlock the dungeon entrance.
While you're playing through our infinite dungeons, we are adding lots of hand-made levels. We recently finished the starting towns for each of the main characters and we are in the process of integrating those towns into the world for a deep story-driven campaign.
We'd like to introduce you to the places and people in Septaroad Voyager, starting with Fairgarden, home to Emmerich the wandering prince.
And here is Nicopolis, home to Thekla the compassionate healer.
Here is Utakawa, home to Mika the mischievous rogue.
Al-Bustan, home to Yusuf the outcast nomad.
Halgdalir, home of Lya the idealistic warrior.
And at the top of this post you saw a short test of the town of Gearbridge, home to Switch the curious mechanical.
Gearbridge is more accurately described as two cities: a bright modern steampunk metropolis above ground, and a dark and dangerous slum underground.
We are adding new content constantly and we are modifying some of the handmade towns for use in the procedurally generated campaign, so you can play in them now while we populate the final version for the story-driven campaign.