We’re back with some significant changes!
Today mostly focuses on 1-1, replacing the previous Climbing and Wallrunning tutorial stages with a single stage that should hopefully teach both mechanics in a much better way. It also mostly includes changes to settings and the Main Menu UI.
Full Changelog
[2.1.0] - 2024-01-24
ADDED
- Added Gold Star to Campaigns in the Main Menu to indicate if you’ve gotten a Golden rating on every level.
- Added Controller Sensitivity Settings.
CHANGED
- 1-1
- Replaced Stages 3 (Climbing tutorial) & 4 (Wallrunning tutorial) with a new stage that should (hopefully) be better at teaching new players how to Wallrun and Climb.
- This level update will outdate previous times and grades on 1-1. This is indicated in the Campaign & Level Grade as “INVALID” or “X”, and you will have to replay the level to get a new grade. This will NOT hinder your ability to play any other levels in the campaign.
- Chapter headers added to Speedrun Mode: Level splits will be grouped into chapters, and condensed down to a single Chapter split if the player beats a level in another chapter.
- Refreshed parts of the Campaign/Level Selection menu’s UI.
- Resorted Upgrades.
FIXED
- Players getting stuck when standing on office chairs.
- Not being able to back out of menus with Escape Key/B Button/Circle Button in the Main Menu after playing the game and exiting back to the Main Menu.
KNOWN ISSUES
- Update download sizes are pretty big on Steam. This is because of how we compress the game. Future updates from now on should be more relaxed.
- Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
- Playing the game with a Dualshock 4 controller or on Steam Deck while having a keyboard connected may lead to issues involving controlling the game with the Keyboard. This is also seemingly an issue with the Unity Input System, which is beyond our control.
- MAJOR.MINOR.HOTFIX
- Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
- Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
- Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.