Existence

Excalaber | First Person Shooter |

Existence will be a first-person-role-playing-horror-shooter, with a huge open world map and hundreds of people, all able to converse with you! There are 6 different story paths, all with their own missions, outcomes, allies and enemies!

Complete realistic freedom awaits! I'm trying to make this game as dynamic as the person playing it. You can make decisions that will affect people, and how the game is played. There will also be complete freedom to do whatever you want. If you want a car? Go ahead and steel one, but you better have a source of gas.
You want to start a band of mercenaries, don't expect it to be easy!
Even Mutanisum awaits if you desire! With enhanced skills and combat abilities you will destroy the towns, and hopefully feed your constant hunger of fresh meat!

The game will also be fully modable and completely free!

The current summarized feature list:

  • Real world terrain based on norther California that spans a few miles.
  • A dynamic real-world stats system.
  • A full inventory system
  • Multiplayer: Split-screen, LAN, Online - up to 4 players

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Switching from 2.49 to 2.50

Apr 17 2010

I started developing this game in blender 2.49, and about 3 weeks after blender 2.5 started development. So throughout the dev process I have split the work between Blender 2.49 and Blender 2.5, but now that 2.5 is more stable, I've been slowly moving the whole project to 2.5. I am about 80% but its a pain.

And for those who dont know, Blender 2.50 is almost a rewrite! So many features have been put in. For example, the GUI has been completely redone, they added a Smoke sim, improved the speed for the internal renderer, and are in the process of adding Global Illumination. Blender is starting to mature into a nice 3d suit. But dont take my word for it!

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