Epic Inventor

Pixel Prone | Adventure |

Epic Inventor combines side-scroller, RPG and RTS elements into one random ball of Epic!

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Epic Inventor 1.0 is here!

Apr 30 2012

This update contains many bug-fixes (as usual), but also marks the completion of Epic Inventor (for now?). For more information regarding our future plans

Otherwise, here is a list of the latest updates...

  • Added: Craftable Resource Locators (Copper, Diamond, Emerald, Gold, Iron, Platinum, Ruby, Sapphire, Silver)
  • Added: Rare developer item drops (Weem, Forrest, and Brandon each have one - let us know if you find them!)
  • Added: 9 new underground layouts (will only show when creating a new character
  • Update: When deleting a save, a confirmation box now comes up
  • Update: Blue Thorns and Vine Thorns are now more prevalent
  • Update: Tweaked the spawning of mobs a bit
  • BugFix: "Have Materials" in the crafting window wasn't being updated if the window was open and inventory changed
  • BugFix: BladeTrap was applying damage even when not powered
  • BugFix: RockMonsters and other mobs no longer group up around your base, waiting for you to return and then destroy you all at once
  • BugFix: Players could collect placeables when standing directly under them
  • BugFix: Typo on destroying container notification
  • BugFix: Freezing issues with when fighting Melvin (also fixed a few other freezing up issues)
  • BugFix: Couldn't pick up the Potted Flower
  • BugFix: While placing, if the cursor goes off the screen, the placeable was being lost at the bottom of the map
  • BugFix: In certain situations the boomerang sound wouldn't stop (not sure if this is entirely fixed - couldn't 100% reproduce)
  • BugFix: Hosting a game, saving, and rehosting without exiting was creating a problem re-opening the port
  • BugFix: Some players were able to duplicate Idol's
  • BugFix: Graphical issue with the robot's energy shield showing when activated (even though he's not being hit)
  • BugFix: Multiplayer lag when client initially connects
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