PurpleRune
PurpleRune Alpha 1 Release
May 20 2012
Hey, To explain everything a bit, I have decided that due to productivity and issues with the game's core code, to make the move to Unity. It was a big one that has involved completely scrapping everything, but hopefully it is for the best.
So far I have a procedural dungeon generator which isn't actually too bad, and a basic player movement system that works surprisingly well, it also works on touchscreens.