Box Guy - Back to Basics
Mar 13 2012
It's been a while, but I'm finally back to working on Box Guy, at least part-time.
For those of you who aren't familiar with the project, have an overview: The Adventures of Box Guy, if you hadn't guessed already, takes places in a world composed of cubes. I'm trying to see just how much can be achieved in a game with literally no art whatsoever. Box Guy can run, jump and bounce off walls in order to get to his goal.
So, to the new editor, BoxEd v0.1. Much like the previous releases, it uses an XML format to describe your custom saved levels. However, at present, I'm only using a webplayer to test the game, meaning you cannot load or save custom content; however, I've included a sample level that can be loaded via the File menu for testing. Here's what the editor looks like whilst totally empty: