The goal of the game is to have a random Zelda style adventure game with strategic elements. All for coop gameplay. My end goal is very far fetched and I will have mid-releases to slowly work myself there. Already release one part and the second one (which is basically just a map editor) is complete.

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Second part done

Dec 6 2011

Im currently putting the final touches on "Lootfest Live Design", which is a open map editor, inspired by the success of Fortress Craft (yes we all need to whore to afford developing the dream game some times). Been working on it for about 6months and it's going to be nice to put it behind me and pick up on the "real" lootfest adventure again.

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