Rage Frenzy

smallcombe | First Person Shooter |

The game is set in a zombie Apocalypse which the player has to work through 5 stages to reach his village. In each stage the player will be up against hordes of zombies while trying to search for supplies and pick-ups. To complete each stage the player must find a hidden key which will unlock the safe zone exit too that stage.

Features:

6 different weapons which the player will have
to find though out the stages including:
Axe
Desert eagle
M-16
Ak-47
Shotgun
P90

5 pick-up items which range in different point amounts.

5 different zombies which vary in speed/attack and agility

5 different environments stages including:
Inside building
City streets
Forrest
Abandoned mine
Village

Supplies include health and ammo.

Tips:

Save! There is no shame in saving you’re progress too do this
press esc too main menu and click on save then select a slot.
Done! Now you won’t lose that gun you just found.

Watch you’re Six! This isn’t like the original wolfenstein in
where you can run through like it’s the olympics, its very easy
to get trapped between hordes of zombies best to play it safe.

Look for supplies! You’re going to be searching though the stages
for the key so keep an eye out for health and make sure you guns
have enough ammo.

Installation:

Simply extract rage frenzy with WinRar to any location. Open up
the folder and enter the RageFrenzy.exe up to 5 save slots will
be saved in that folder location.

Rage Frenzy was created with the engine Raycasting Game Maker.

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Rage Frenzy 1.0 ready!

Jan 22 2012

Roughly a week or so ago I played a game created in Raycasting Game Maker and it really opened my eyes, not because of the graphics or features but the smooth efficient game play that went along with it and at 4mbs the game was convenient for my ruthless net speeds.

So I decided to create my own project called Rage Frenzy. I mostly work in 3D (link to my Unity 3D game Dead Block) so working with 2D and sprites was a change and I must admit it was a lot more pleasant then what I though it was going to be. The game engine itself is great for a basic wolfenstein clone but in many ways lacking the features and options to expand. I'm finding it more of a challenge to expand the game because of the engine but for a free small easy game engine its spot on.
Rage Frenzy is a fast past fps zombie killing night mare which I tried my best to include the horror theme to this game making it a spooky and unpredictable as possible for a wolfenstein age game.

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