Red Isle - The Dark Relics gameplay is a lot inspired of Rick Dangerous, but with more logical and predictable traps. People usually find it hard, and sometimes clues are not really obvious. But if you look carefully at all the signposts, it should do the trick ;) Anyway I admit that health points instead of insta-kills would give the game a lot easier.
I am currently working on another game project, but if I see people interested in seeing the end of Red Isle but find it too difficult, I may add health points.