#12 - Outlawed Steel - DevLog

ToastyToadTowers | Outlawed Steel |

Outlawed Steel is a Beat ‘Em Up set in a post-apocalyptic industrial world, where the player is a bounty hunter making his way through hordes of punks. The game is heavily based on the player’s skills and reaction time as well as speed to give an input at the right timing. It will rely on parries and dodges to stay alive and attack in the windows of opportunity between the enemies attacks. The player needs to be focused most of if not all of the time.

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Post news Report RSS #12 - Outlawed Steel - DevLog

Short article about the development of Outlawed Steel, more specifically, the showcase of some objects, as well as the Cel Shading we will be using.

Posted by ToastyToadTowers on Jul 5th, 2024

Hello Everyone!!


This is the twelfth article for our game Outlawed Steel.

This week we will be showing some more objects, but this time, in context and with the Cel Shading applied.

This scene will be used for the main menu, using some camera animations to move between different menus, and some game cutscenes if possible, using even the landscape we created for more cinematic shots.


Starting off with an overview of the objects we will be talking about.

 

This is the entrance of the saloon, the first area of the game. Keep in mind that this is a more tidy and organized space than it will be on the game's level.


Then, we have the table mentioned in the previous post with some chairs, two bottle and some papers.

 

Here you can also see in the background the bar, the pillars, a foot rest and a shelf with some bottles.


Next, we have the upstairs.

Upstairs we can see a lot of different objects. Starting by the lamps, then the handrail, the wood barricated windows, and finaly the roof and chandelier. These last two wont be seen during gameplay, as the game will have a top down view.


And finally, the landscape mentioned above.

 

Again, as mentioned above, this landscape will be used only as background and for cinematics and the main menu.

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