Enemis Design

0to10b | STAR RABBITS |

1. Stage Clear Mode: Ten stages x Five stages. (Stage 1 is an instructional stage.) Step 5 becomes one step with five modules randomly distributed - so each time you play is unique! Enemies and obstacles also change each time!). 2. Rogue-Like Mode: Playable after Stage Clear Mode. 3. Infinite Mode: Literally speaking, Infinite Mode No.3 differs in that the stages 1-6 are sequentially organized from start to finish and when you die you start again from scratch). Even though repeated, each play method remains unique due to the number one being unique as part of its composition. => Even repeated plays have unique play methods due to this number 1's characteristic of repetition. 4. Arcade Mode (No 10): Each stage in Arcade Mode No 1.0 remains static while Infinite Mode No 3 provides endless gameplay while offering unique play methods as the number 1. 5. Arcade Mode (No 10) differs significantly from Infinite Mode No 1. 2. Stages 2-10 are sequentially ordered; I don't know when or what stage will appear randomly. 4. Collection (Undecided) - Wearable accessories, clothing items and weapons can be acquired when certain conditions have been fulfilled. 5. All modes support time attack mode with score competition possible!

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Character Design & Game Polishing Now!! Star Rabbits Steam Game!

As part of our effort to increase detail in our game, we are currently revising enemy design once more as part of an increase in game detail. Our game demo can now be found on Steam for people to experience for themselves!

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