A short skirmish demo is now available on Itch.io. The demo showcases both sides, the usage of unit abilities, some dynamic map elements, and unit development.

You can try it here:

GALAXIES_AND EMPIRES DEMO

Galaxy of Empires is a 3d, base-building, single player, epic scifi-fantasy RTS, currently in development.

Main features include:

- multiple special abilities for even starting units (like afterburner, tractor beam, or shield)
- developing units, even in combat, customizing not just bigger ships but also smaller units
- multi-level battlefield (including space, atmosphere and ground)
- interactive maps (destroyable asteroids, capturable buildings)

Two sides are currently planned, but they both consist of an alliance of multiple nations, who will be playable separately in the campaign.

The game is currently only planned for single player, but if possible, a turn-based version will be usable as hot-seat multiplayer, depending on how that gamestyle will work.

I've created a few short tracks just to see, what the game feels like with music.
I'll try making much more complicated - and better - music for the game, the main idea is an orchestral - space opera style music.

I've seen most current RTS projects use a lot of metal-like music, which is fine, but I'm not sure that that would fit this project the best.

For now, the only special behaviour for the music is that when there is action, it'll change to the attack music, and when there is no fighting, it goes back to the idle track.

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New models and new engine

Jul 31 2022

I've restarted the engine, hopefully last time, and started creating better looking models. I'm trying to make the ships look a bit older, with some smudgy textures and more detail, also a bit more realistic.

The Protector cruiser will be much bigger and there will be more places that can be developed.

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