Grindventure

doppl3r | Role Playing |

Where in the world is this game going? Well, I'm really excited to explain my new goals for this once "dead" indie game.

Like many of my 1-man-designed games, production goes belly up due to the lack of motivation that school can impress at times. It's not like I hate the games I make, I simply lose ideas that seem fun to me. Soon enough, a new game idea pops up and trumps the underdog.

My plan to complete this game shall go in this order:

  1. Push away from the rpg story line: I seem to get overwhelmed with story development, so an arcade feel will be much easier to achieve.
  2. Organize the program to allow easier implementations and additions such as items.
  3. Keep the game short and to the point: Get as many points as possible to increase replay value.
  4. Design concept art to keep me and others engaged and excited for release.

I probably should have more content added to the plan list above, but I feel as though this is good enough to get the ball rolling to the bottom.

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New Combat System and More Levels

Jan 11 2012

This week, I played around with a few combat systems for the game. The hardest part was choosing between styles such as: static swing and stand still, slash and stop, slash and continue, or range. I chose to stick with the slash and continue feature because it turned out to be more fun for me. In addition, I added rising numbers to indicate how much damage you have done to the enemy.

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