Thomas Bedenk, Creative Director at Brightside Games, is still amazed by the overall progress of the game project: "Zeit2 started out as a 3-day prototype student project. We were in the finals of the IGF 2009 and the Indie Game Challenge 2010, until Ubisoft made it possible for us to release our Game on XBLA and Steam this year. Now winning the Award for best Game Design shows how far you can get if you keep on believing in your idea. This all would not have been possible without our great team at Brightside Games! Thanks to everyone who supported us in the last years, especially Ubisoft and remote control productions!"