Radical change of release date and platform
Jul 3 2011
With no guilt at all, I've decided to port this to XNA myself. Another indie dev has made some musing of porting it to iPhone using an engine he's already written. The Pygame source is getting a bit messy and after remaining untouched for too long, it's frightful to work with. Anyway, it'll likely have a nice low price tag on the XBLI marketplace